ElevenLabs Sound Effects: How to Make SFX with AI (Guide)
How to make sound effects with ElevenLabs Sound Effects: a prompt formula, durations up to 22 seconds, seamless loops, prompt adherence and ready prompts.
The fastest way to make sound effects with AI is ElevenLabs Sound Effects (SFX): you describe the sound in one sentence — what makes it, how, what it's made of and where — pick a duration from 5 to 22 seconds or Auto, and get an MP3 file a few seconds later. It covers footsteps, impacts, creaking doors, editing whooshes, UI sounds and steady beds like rain or city hum, and with the Loop switch it makes seamless loops for long scenes. Prompts can be up to 450 characters. The model runs in the IIshki studio in your browser. Below: a prompt formula, 15 ready prompts by job, five steps, and the mistakes that make a sound come out wrong.
What ElevenLabs Sound Effects does
It is a text-to-sound generator: a description goes in, one MP3 file (44.1 kHz, 128 kbps) comes out. There is no recording or library search — the sound is created fresh for your description. The model card has four settings.
| Setting | Options | When to use what |
|---|---|---|
| Description | up to 450 characters | One scene, one sound; detail beats length |
| Duration | Auto, 5, 10, 15, 22 s | Auto for single hits, 10–22 s for beds |
| Prompt adherence | Loose, Medium (default), Strict | Strict for a specific hit, Loose for atmosphere |
| Loop | on / off | Only for steady beds that will repeat |
What it won't do: intelligible speech, or music with a steady beat. For voice there is ElevenLabs Text to Speech; for a track, ElevenLabs Music.
Which model to pick for the job
| Job | Model | Why |
|---|---|---|
| A single effect: hit, steps, door, whoosh | ElevenLabs SFX | Sound from a description, exact duration, MP3 |
| A bed for the whole scene: rain, forest, office | ElevenLabs SFX + Loop | Seamless loop you repeat in the editor |
| Voice-over | ElevenLabs Text to Speech | Speech in English, Russian and more |
| Background music | ElevenLabs Music | Tracks from 30 seconds to 3 minutes |
| Video with sound built in | Veo 3.1 | Generates the clip together with scene audio |
| Video timed to a ready sound | Seedance 2.0 | Accepts up to 3 audio files as references |
If you are choosing between voice engines, see the roundup for voicing videos and the guide to dubbing video with AI.
The sound effect prompt formula
Weak prompts are one or two words: "explosion", "door". The model guesses, and you get something different every time. A strong prompt answers six questions in order:
- Source — what makes the sound: a door, a glass bottle, sneakers.
- Action — what happens to it: opens slowly, falls, slides.
- Material — what it's made of: oak, metal, wet asphalt. A wooden door and a steel one sound nothing alike.
- Space — where: an empty stairwell, a small bathroom, an open field. This decides whether there's an echo.
- Distance — how close the mic is: right up close, a couple of metres, far away.
- Character — last: sharp, dull, tense, soft.
An example built on the formula:
Heavy oak door creaking open slowly, empty stone stairwell, mic one metre away, hollow echo, tense
Describe what you hear, not what you see. "A beautiful sunset over the sea" is a picture; "gentle surf, a few distant gulls, light wind" is a sound.
15 ready prompts by job
Editing and transitions
Fast airy whoosh moving left to right, clean, no reverb, single
Short dull bass hit for a cut, dense, with a short tail
Film camera shutter click and a short film wind, vintage
UI and games
Bright metallic coin chime with a sparkly tail, single
Soft plastic button click, very close, dry
Short rising synth success tone, friendly
Foley for videos
Sneaker footsteps on wet asphalt, steady pace, close mic
Glass bottle shattering on a concrete floor, sharp and bright
Coffee pouring into a ceramic cup, quiet kitchen, very close
Beds and atmosphere (with Loop)
Heavy rain on a tin roof, distant rolling thunder, steady
Summer forest by day: birds, rustling leaves, a distant woodpecker
Night city outside a window: occasional cars, distant siren, hum
Horror and tension
Low drone with distant metallic scraping, dark and uneasy
Slow footsteps on a creaky wooden floor overhead
Wind whistling through a narrow gap, cold, empty
How to make a sound effect: 5 steps
1. Open the model
Go to ElevenLabs SFX. No input files are needed — just the description.
2. Write the description with the formula
One sound per generation. If you need a sequence like "footsteps, then a door, then silence", make three separate sounds and join them in an editor: each comes out clean, and you place the seams exactly where your cut needs them.
3. Pick the duration
- Auto For single hits, clicks and whooshes: the model trims the sound to fit.
- 5 s A short effect with a tail, a transition.
- 10–22 s Beds, atmospheres, long actions (running water, a passing car).
Match the duration to your edit up front: you can trim a finished sound, but you can't stretch it without artifacts.
4. Set prompt adherence and looping
Strict keeps the model close to the wording — good for a specific hit or click. Loose lets it improvise — good for atmosphere, where character matters more than each detail. Start at Medium and move one step at a time. Turn on Loop only for steady beds.
5. Generate 2–3 takes and place them on the video
Every run is generated from scratch, so the same prompt gives different takes. Keep the best, download the MP3 and drop it onto your video. Place a whoosh slightly before the cut, and duck the music a few decibels under a loud effect so the hit lands without the track jumping. If you sign in with Telegram, the file is sent there too.
Sound and video: which comes first
There are two workflows that work.
Video first, sound second. Make the clip — for example in Kling 3.0 with the Sound switch off — then add effects and beds in ElevenLabs SFX and music in ElevenLabs Music. This gives you the most control, because every layer is separate.
Sound first, video second. Generate the sound or track, upload it as a reference to Seedance 2.0 (up to 3 audio files) and say in the prompt that the motion follows the audio — for example, that hits land on the hero's steps. This suits music videos and rhythmic scenes. If you want scene audio straight away, with no separate layer, use Veo 3.1 or Kling 3.0 with sound on: both generate video together with sound. The differences are covered in the Veo 3.1 vs Kling 3.0 comparison.
Common mistakes
| Mistake | Cause | Fix |
|---|---|---|
| A different sound every time | One-word prompt | Add material, space and distance |
| Too much echo | No space given | Add "dry", "no reverb", "small room" |
| A series instead of one hit | 15–22 s chosen for a single sound | Use Auto or 5 s and write "single" |
| A click at the seam of a bed | Bed made without Loop | Regenerate with Loop on |
| A muddy mix | The whole scene in one prompt | Split into separate sounds and mix in an editor |
| Mumbling instead of words | The SFX model doesn't do speech | Voice in Text to Speech, effects on their own track |
| The sound doesn't match the picture | You described the look, not the sound | Write what you hear: rustle, thud, hum |
What's next
Build the full soundtrack for your video: voice with the ElevenLabs guide, music with the ElevenLabs Music walkthrough, and effects and beds here. If the video isn't made yet, start by animating a photo, and chain several steps together on the canvas.
Don't want to fiddle with prompts?
Ready-made scenes: upload your photo and get the result in one click.
Models in this article
Frequently asked questions
How do I make a sound effect with ElevenLabs?
Open ElevenLabs Sound Effects in the studio, describe the sound in one sentence using the pattern source, action, material, space, pick a duration (Auto, 5, 10, 15 or 22 seconds) and run the generation. The result arrives as an MP3 file you can download and drop onto your video in any editor.
What language should the prompt be in?
English works best, and you have up to 450 characters. Prompts written in Russian are translated to English automatically before generation. Sound-design terms such as foley, ambience, impact and whoosh help in either language.
How do I get a long background sound, like an hour of rain?
Turn on Loop and generate a 15- or 22-second clip. A looped clip ends where it begins, so you can repeat it in your editor as long as you need without a click at the seam. Looping suits steady beds like rain, hum or wind, not one-off hits.
Can it generate speech or a song?
No. The sound effects model does not produce intelligible words and does not hold a beat. Use ElevenLabs Text to Speech for voice and ElevenLabs Music for tracks and songs, then layer the effects on a separate track.
Is it free?
No, every generation costs tokens; the price depends on the duration you choose and is shown on the model card. No subscription is required. If a generation fails because of a model error, the tokens are refunded automatically.
Every model in this roundup is available in the IIshki studio at reduced club prices. Club members get tokens for generations every month.
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